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Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders — cover

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Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders

By Kenwright

In the rapidly evolving world of GPU computing, Vulkan Compute stands out as an exceptional tool, designed for those seeking to harness the full power of modern GPUs for complex computations and high-performance applications. This book, Vulkan Compute, aims to be a comprehensive guide, introducing you to the powerful world of compute shaders and the Vulkan API, with a focus on leveraging its flexibility and efficiency for non-graphical tasks. Whether you’re a student, researcher, or industry professional, this book will provide you with the foundational knowledge, hands-on examples, and deep technical insights needed to master compute-based operations in Vulkan. The journey through Vulkan’s compute functionality begins with essential concepts like the GPU pipeline and compute shader basics, then progresses to more advanced topics such as parallelization techniques, particle simulations, ray tracing, and data sorting on the GPU. Each chapter introduces real-world examples and step-by-step code implementations, empowering you to build efficient solutions and understand the underlying mechanics of each process. The Vulkan ecosystem is supported by an incredible array of free tools, resources, and vendor-specific optimizations, which this book will help you explore and integrate into your workflow.

Pages
190
Publication
1 November 2024
Language
English
ISBN
9798345148280
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Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders (Paperback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

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