A workshop for visual stories, better explanations, and creative thinking.Thoughtful choices. Clear sources.
Game Design and Development: Code, Psychology and Analytics (Paperback) — cover

Book cover from the publisher catalogue.

Books

Game Design and Development: Code, Psychology and Analytics (Paperback)

By Kenwright

Writing great games isn't just about luck or magic - it isn't just about great graphics or storyline - writing a great game is an art! Learn about why so many games end up in the game graveyard.

Pages
230
Publication
15 May 2025
Language
English
ISBN
9798283939766
View on Amazon

Details are supplied by the publisher catalogue. Confirm the edition, price, and availability with the retailer before buying.

0 reader favourites

Real votes on Power of Words. This is an interest count, not a review score.

Power of Words / The reading view

Give your next idea a stronger shape.

The appeal of “Game Design and Development: Code, Psychology and Analytics (Paperback)” starts with its focus on Books. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question. Use the subject to make something understandable: a sketch, a visual comparison, or a small demonstration. Choose the relationship that matters and give it a form another person can follow. Pick a question. Open a book. See where it takes you.

Find your reading angle →

Power of Words reading lens

Give the idea a visible form

Explore Books, Computers & Technology, Web Development & Design with a reading approach that gives the ideas somewhere to go. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question.

The listed 230 pages give a sense of extent; page count alone does not establish depth or difficulty.

A question before you choose

Does the sample help me explain a relationship rather than only reproduce an output?

Try this with the topic

Sketch a before-and-after explanation related to one listed topic. Label the step that connects the two and identify what evidence would justify it.

Publisher’s synopsis

Learning to write a game that uses both good game design concept but also analytics and psychology.

From the publisher

A look inside.

Images supplied for this ISBN.

Make room for the reading

A little planning helps.

Estimate sessions from the listed page count. Technical exercises and rereading can take extra time.

23 sessions at 10 pages per session.

Keep the thread going

Related directions.

Explore another angle on the subject.

Speak with Visualizations — cover

Books

Speak with Visualizations

This book was born from countless late-night debugging sessions. I lost track of how many times I wrestled with graphical dashboards that almost…

230 pages2025
JavaScript is NOT a Toy — cover

Books

JavaScript is NOT a Toy

JavaScript isn't just for making buttons flash and animating divs. It's a serious, powerful language - capable of running everything from web…

118 pages2025