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Don't Wait!: Build Retro Games and Level Up Your Skills — cover

Book cover from the publisher catalogue.

Game Development

Don't Wait!: Build Retro Games and Level Up Your Skills

By Kenwright

Don't Wait! is a friendly, high‑energy guide that helps you jump into building retro‑style arcade games while leveling up your creativity and technical confidence. It shows how learning game development can spark momentum, boost problem‑solving skills, and unlock a playful way to bring your ideas to life.

Pages
612
Publication
2026
Language
English
ISBN
9798242145474
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Power of Words / The reading view

A new perspective is creative fuel.

The appeal of “Don't Wait!: Build Retro Games and Level Up Your Skills” starts with its focus on Programming. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question. Use the subject to make something understandable: a sketch, a visual comparison, or a small demonstration. Choose the relationship that matters and give it a form another person can follow. Pick a question. Open a book. See where it takes you.

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Power of Words reading lens

Give the idea a visible form

Explore Game Development, Retro Gaming, Programming with a reading approach that gives the ideas somewhere to go. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question.

The listed 612 pages give a sense of extent; page count alone does not establish depth or difficulty.

A question before you choose

Does the sample help me explain a relationship rather than only reproduce an output?

Try this with the topic

Sketch a before-and-after explanation related to one listed topic. Label the step that connects the two and identify what evidence would justify it.

Publisher’s synopsis

Don't Wait! is an enthusiastic, hands‑on introduction to building retro‑style arcade games, designed for beginners who want to learn by doing. The book walks readers through simple, practical examples that make coding feel approachable, playful, and rewarding. Along the way, it highlights how game development strengthens problem‑solving skills, sparks creativity, and builds confidence through small wins. Whether you're new to programming or returning to it with fresh curiosity, this book helps you turn ideas into interactive experiences while having fun every step of the way.

Make room for the reading

A little planning helps.

Estimate sessions from the listed page count. Technical exercises and rereading can take extra time.

62 sessions at 10 pages per session.

Keep the thread going

Related directions.

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12 Games of Christmas — cover

Game Development

12 Games of Christmas

Discover coding joy with 12 Games of Christmas: create fun Christmas-themed games and learn programming step by step.

312 pages2025