A workshop for visual stories, better explanations, and creative thinking.Thoughtful choices. Clear sources.
Debugging The Uncanny Valley — cover

Book cover from the publisher catalogue.

Uncanny Valley

Debugging The Uncanny Valley

By Kenwright

An engaging exploration of why almost-human faces, voices, and movements can feel eerie, unsettling, and strangely wrong.

Pages
188
Publication
2026
Language
English
ISBN
9798254094791
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Details are supplied by the publisher catalogue. Confirm the edition, price, and availability with the retailer before buying.

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Power of Words / The reading view

A new perspective is creative fuel.

If Human-Computer Interaction keeps catching your attention, “Debugging The Uncanny Valley” is a title to put on your radar. Its listed scope opens a worthwhile conversation about Artificial Intelligence. Almost-human design is a fascinating place to ask how appearance, movement, and expectation fit together. Bring a face, voice, or avatar example to the reading and ask which small detail changes your response. Use the subject to make something understandable: a sketch, a visual comparison, or a small demonstration. Choose the relationship that matters and give it a form another person can follow. Worth exploring when you are ready for a fresh reading direction.

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Power of Words reading lens

Give the idea a visible form

Explore Uncanny Valley, Human-Computer Interaction, Artificial Intelligence with a reading approach that gives the ideas somewhere to go. Almost-human design is a fascinating place to ask how appearance, movement, and expectation fit together. Bring a face, voice, or avatar example to the reading and ask which small detail changes your response.

The listed 188 pages give a sense of extent; page count alone does not establish depth or difficulty.

A question before you choose

Does the sample help me explain a relationship rather than only reproduce an output?

Try this with the topic

Sketch a before-and-after explanation related to one listed topic. Label the step that connects the two and identify what evidence would justify it.

Publisher’s synopsis

Debugging The Uncanny Valley dives into the strange psychological space where realism becomes discomfort. When something looks nearly human but not quite right, our instincts react immediately. This book explores that unsettling threshold through the lenses of perception, design, emotion, and technology. From lifelike robots and digital avatars to synthetic voices and animated faces, it examines why imperfect realism can feel more disturbing than obvious fiction. Clear, accessible, and engaging, this book is ideal for readers curious about the intersection of psychology, artificial intelligence, robotics, and human-computer interaction.

Make room for the reading

A little planning helps.

Estimate sessions from the listed page count. Technical exercises and rereading can take extra time.

19 sessions at 10 pages per session.

Keep the thread going

Related directions.

Explore another angle on the subject.

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